Games

PRETORIA: Marcello Lippi brushed aside suggestions that he had conjured up Italy's spellbinding second half performance against the United States in their 3-1 win with a "magical" half-time talk.
Rather he said his world champions had found "peace of mind" having gone into the break trailing by Landon Donovan's 41st minute penalty which followed teammate Ricardo Clark's controversial sending off.
Seconds after being introduced as a 57th minute substitute Giuseppe Rossi levelled with Daniele De Rossi putting the Azzurri in front only for his New York-born colleague to get a second deep in injury time.
Lippi revealed: "There were no magic words at half-time. In the locker room you say things that you think need saying at certain times. You can get angry with the players if they''re not concentrated enough, but that wasn't Italy's case.
"We found our peace of mind in the second half - 'ooomph' is not enough, you have to have peace of mind."
Italy's numerical advantage certainly helped, Lippi admitted, but it was by no means the deciding factor.
"Remember in Germany (at the 2006 World Cup) the teams were down to ten men each and then 10-9 for us and we still didn't win that game.
"Just because we were in the majority here it wasn't easy as the US are a very strong team, their number five (Oguchi Onyewu) was intercepting all our high balls.
"But then Rossi came on and scored after one minute and we went on to win, but don't think it was easy."
Asked how pleased he was to have American-born Rossi, who could have played for the States, wearing an Italy shirt he smiled: "Very!"
For US coach Bob Bradley though Rossi's contribution was hard to take.
"I've known the Rossi family a long time, Giuseppe's dad coached high school soccer in New Jersey. I certainly hoped that he would have played for us but he made his decision.
"He's a very talented young player, it's an exciting day for him and obviously a very disappointing day for us."
Italy can seal their place in the semi-finals with victory over Egypt in Johannesburg on Thursday but Lippi is wary of the Pharoahs after the African Nations Cup champions' pushed Brazil all the way in Monday's 4-3 loss.
"Egypt have won two African titles, I know the team well.
"I really like their coach, I like his way of managing his team - it's going to be tough judged by how they played against Brazil."
The States are next up against Brazil with Michael Bradley, the coach's son, saying: "We have no choice but to get over this game. It's over now. We need to get our focus back and put our minds to beating Brazil."



Most Danger Game


“The Most Dangerous Game”, by Richard Cornell was a story which Mr.Cornell used 8 aspects of fiction to show his point of view that one who has intellect can overcome one who has intelligence or instinct. The character’s used in the story gave the author a way to make his point of view come clear to his audience. The story uses sequence of events. The plot is how the story goes about. The setting is the surroundings of the story, or where it takes place. The suspense is the temporary holding of the information to keep the reading interested, and to keep the reader guessing and wanting to know what will happen so they will continue reading your story. Foreshadowing is the readers way of telling the ‘future’, in other words the writer is giving clues out to the reader so that the reader can produce a hypothesis of what will happen, usually the reader is right, it’s like suspense, when the reader wants to find out if he is right or wrong, it keeps the reader interested. Fantasy is when the reader suspends his disbelief in the story in order to enjoy the work of fiction, in other words the reader just stops disbelieving that some of the things in the story are impossible, and cannot happen. Images are symbols used by the author to reflect the point of view. These 8 aspects of fiction were used by Richard Cornell, in the, “Most Dangerous Game”, to reveal his point of view that one who has intellect can overcome one who has intelligence or instinct.


Mystery is used to give the story a scary and unusual setting. First, the story about Ship Trap Island is used to arouse superstitions. These superstitions bring you into the story to make the reader desire more about the mystery. Second, mystery is used whenever Rainsford hears the shots, the screams, and later sees the bloody brush. This makes you want to know what was hunted down and killed there. Lastly, mystery engross General Zaroff’s huge chateau. Connell’s description of a home on the edge of a cliff with tall towers, iron gates, and a gargoyle knocker makes for a good mystery. This home makes the reader think, why is this here. These mysteries lay down a foundation for a suspenseful story. Mystery is just a precursor to suspense. Suspense is used in several places throughout the story. One, when Rainsford is standing at the door seeing a giant standing there silent, this makes the reader wonder what will happen next. Two, when Zaroff is talking to Rainsford about the most dangerous game. This fools the reader and Rainsford about Zaroffs intentions towards Rainsford, and it makes the reader want to keep reading. Last, Rainsfords dilemmas keep the reader in suspense. The reader wonders how he will get himself out of his predicaments. Dilemma is closely related to suspense because the reader wants an answer or explanation to the characters problem. This keeps them interested. For instance, when Rainsford is tossed overboard in a vast sea, the reader wants to know what he will do because it is a serious adversity. The next dilemma occurs when the General is hunting Rainsford. This makes the reader very interested. It makes the reader wonder how Rainsford will ever get out of that situation on an isolated island. Connell’s methods, dilemma, suspense, and mystery, are a good way to keep the reader’s attention. The success of a story depends upon how involved an author can keep his reader.